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Wednesday, 16 December 2020 11:35 AM
HUMANKIND V0.13.0124-S2, RELEASE (64-bit Standalone, build: 118376)

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11:35:33:187NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

11:35:33:212NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

11:35:33:212NoneAmplitude.Framework version 2.3.107.

Amplitude.Mercury.Application:OnApplicationStarting()

11:35:33:212NoneStarting the application, version is V0.13.0124-S2, RELEASE (64-bit Standalone, build: 118376)...

Amplitude.Mercury.Application:OnApplicationStarting()

11:35:33:212NoneMultiplayer cross-compatibility version is ea7022b246ae3d6c5948a9ebc6ef7109.

Amplitude.Framework.Application+d__116:MoveNext()

11:35:33:266NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

11:35:33:269NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

11:35:33:273NoneRegistry file 'C:\Users\PC-User\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

11:35:33:273NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

11:35:33:372NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:372NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:373NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:376NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:376NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:377NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:382NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

11:35:33:398NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Coroutine:Run()

11:35:33:454NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

11:35:33:455NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

11:35:33:460NoneUsing digital distribution credentials: 'joshoakley', 0x011000010520924c, Steam.

Amplitude.Coroutine:Run()

11:35:33:460NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

11:35:33:460NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:466NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:573NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

11:35:33:574NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

11:35:33:582NoneSound engine initialized.

Amplitude.Coroutine:Run()

11:35:33:584NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:625NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:625NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:625NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:627NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:627NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:627NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:693NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:693NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:710NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:722NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

11:35:33:724NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

11:35:33:724None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

11:35:33:764NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:765NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

11:35:33:768NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

11:35:33:780NoneScanned 84 assemblies in 12 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

11:35:33:784NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:784NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:784NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:802NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:834NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:834NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:834NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:834NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:834NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:847NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:847NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:847NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:847NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:847NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:894NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

11:35:33:896NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:896NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:896NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:896NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:896NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:896NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:33:896NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:33:912NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:34:121NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

11:35:34:121NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

11:35:34:144NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__95:MoveNext()

11:35:34:145None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Application+d__95:MoveNext()

11:35:34:153NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:34:235NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

11:35:34:236NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

11:35:34:236NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

11:35:34:283UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:35:34:292NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

11:35:34:294NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

11:35:34:295NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

11:35:34:342NoneMovie start after 0.6174358

Amplitude.Coroutine:Run()

11:35:34:606NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:34:606NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:34:606NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:34:606NoneCannot get achievement (name: 'AchAllyCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:34:607NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:34:607NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

11:35:47:747NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

11:35:47:747NoneMovie end after 14.0223567

Amplitude.Coroutine:Run()

11:35:47:748NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:748NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:748NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:748NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:748NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:761NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:762NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:763NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:764NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:765NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:766NoneAssetDatabase.AssetBundles OutgameViews.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:35:47:769NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:47:829None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__37:MoveNext()

11:35:47:831NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

11:35:47:831NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

11:35:47:922NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:52:589NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:659NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:52:660NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

11:35:53:212NoneSpent 5.3815479 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

11:35:53:218NoneApplication started.

Amplitude.Framework.Application+d__116:MoveNext()

11:35:53:230NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

11:35:53:282UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:53:500UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.

Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:53:544None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found

Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()

11:35:54:101UI Steam[UI] Finished loading out-game windows windows in 0.7 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:35:54:111NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:31:516NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

11:37:31:517NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

11:37:31:517NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

11:37:31:517NoneInitializing order policies...

Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)

11:37:31:519NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

11:37:31:521NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:31:527NoneSession has been opened.

Amplitude.Coroutine:Run()

11:37:31:527NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

11:37:31:527NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

11:37:31:529None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'

Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:31:546NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:51:437UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:51:552None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:141NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:141NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:141NoneAssetDatabase.AssetBundles Automation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:142NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:143NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:144NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:145NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:611NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:614NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:614NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:614NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:896NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:900NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:52:977NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:52:979NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:277NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:280NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:280NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:280NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:281NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:282NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:282NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:282NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:282NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:282NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:740NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:744NoneAssetDatabase.AssetBundles Scenario.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:744NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:745NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:746NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:747NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:747NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:749NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:751NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:753NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:755NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:53:756NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

11:37:53:756NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:54:652UI Steam[UI] Finished loading in-game windows windows in 3.1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:54:655NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

11:37:54:663NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

11:37:54:997NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:087NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:091NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:092NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:094None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:094NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:094NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:096NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:097NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:104NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)

11:37:55:104NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:37:55:104NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:37:55:104NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:37:55:132NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:134NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:134NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:134NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:135NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:135NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:136NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:136NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:37:55:170NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)

11:37:55:177None[Sandbox] The sandbox thread has been started.

System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(System.Reflection.MonoParameterInfo)

11:37:55:178None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:178None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:178None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:55:187NoneBackground worker has returned.

Amplitude.Coroutine:Run()

11:37:55:187NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

11:37:55:217NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

11:37:55:217NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()

11:37:55:393NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()

11:37:55:393NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:37:55:406NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:57:006NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:37:58:113NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

11:37:58:296NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

11:37:58:479NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:37:59:233NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:233NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:233None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:233NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:233NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:274None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

11:37:59:274None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:282NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:283None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:283NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:283None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:310NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:338NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:37:59:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

11:37:59:360NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

11:37:59:361NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:00:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:00:907NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

11:38:01:452NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

11:38:01:983NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:02:514NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:03:178NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

11:38:03:833NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

11:38:04:323NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:06:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:06:242NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:38:06:242NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:38:06:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:38:06:848NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:363NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:399NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:464NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:506NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:553NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:553NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:553NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:553NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:592NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:629NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:665NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:848NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:07:913NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:913NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:913NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:913NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:914NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:07:960NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:189NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:218NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:280NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:08:280NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:08:280NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:08:295NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:295NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:38:08:295NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:38:08:295NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:38:08:369NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:459NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:539NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:601NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:08:610NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:08:610NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:08:614NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:38:09:435NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 12487 ms

Amplitude.Coroutine:Run()

11:38:09:436UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:456NonePresentation has been started.

Amplitude.Coroutine:Run()

11:38:09:457NonePresentation has been presented.

Amplitude.Coroutine:Run()

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:530NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:531NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:531NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:621NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Net.Http.Headers.TryParseDelegate`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:09:677UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:38:11:198NoneThe AI decision process took 1.5 seconds to be executed (1.4 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

11:41:22:098NoneCannot go from [63, 25] to [62, 29] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:41:24:083NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:41:24:083NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:41:32:941NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:41:37:914NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:41:37:938NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:41:37:938NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:41:45:358NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:41:45:362NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:41:57:051NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:36:439NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:42:40:584NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:40:603UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:603UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:604UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:605UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:605UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:605UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:605UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:606UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:607UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:608UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:608UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:40:608UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:41:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:41:237NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:41:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:41:276NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:41:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:41:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:42:44:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:44:180UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:42:46:806NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:42:46:830NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:42:46:830NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:42:48:782NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:058NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:42:51:746NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:42:51:893NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:893NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:42:51:894NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:02:442NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:43:02:444NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:43:02:465NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:02:465NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:14:868NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:43:14:869NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:43:14:894NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:14:894NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:24:017NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:24:017NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:27:717NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:43:28:037NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:31:010NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:43:43:115NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:43:43:138NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:43:138NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:035NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:036NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:036NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:036NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:43:48:036NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:44:07:219NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:44:07:219NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:44:21:872NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:44:21:872NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:44:26:220NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:44:28:871NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:44:30:061NoneCannot find PresentationDistrict with GUID #1424

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:44:30:707NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:44:31:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 14/#1642 PresentationBattleUnit LandUnit_Era0_Common_Tribesmen of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:44:33:570NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:44:42:155NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:44:46:137NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:44:46:172UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:172UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:173UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:174UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:175UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:176UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:176UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:177UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:178UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:46:179UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:44:55:288NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:44:57:030NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:44:57:032NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:44:57:045NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:44:57:045NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:45:02:544NoneCannot go from [60, 24] to [61, 23] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:45:04:358NoneCannot find PresentationDistrict with GUID #1424

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:45:06:008NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 15/#1692 PresentationBattleUnit LandUnit_Era0_Common_Tribesmen of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:45:08:863NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:45:39:561NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:45:45:020NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:45:45:112UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:112UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:113UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:114UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:115UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:116UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:117UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:118UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:118UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:118UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:118UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:118UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:119UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:120UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:121UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:122UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:122UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:122UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:45:122UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:45:53:214NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:45:54:624NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:45:54:628NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:45:54:637NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:45:54:637NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:45:58:944NoneCannot find PresentationDistrict with GUID #1742

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:46:03:047NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:46:11:066None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:11:067None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:11:067None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:11:067None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:11:067None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:11:068None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:46:11:168NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:11:168NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:11:195NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:46:13:766NoneCannot find PresentationDistrict with GUID #1742

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:46:15:315NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:46:24:984None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:24:984None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:24:984None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:24:984None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:24:984None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:24:985None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:46:25:088NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:25:088NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:25:134NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:46:26:780None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:26:978None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:27:181None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:27:380None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:27:582None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:27:783None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:27:984None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:28:185None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:28:385None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:28:586None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:28:787None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:28:988None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:29:189None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:29:389None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:29:593None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:29:806None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:30:006None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:30:190None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:30:391None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:30:614None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:32:613None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:42:089None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:42:125NoneThe NextFactionName ('Civilization_Era1_HarappanCivilization') is not the highlighted FactionCard ('Civilization_Era1_Babylon'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

Amplitude.Mercury.UI.NextFactionChoicePanel:Refresh()

11:46:44:045None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:44:045None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:44:045None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:44:045None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:44:045None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:46:44:046None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:46:44:149NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:44:149NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:46:45:484None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:45:665None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:45:769NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:46:45:883None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:46:063None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:46:265None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:46:466None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:46:675None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:46:868None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:47:067None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:47:270None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:47:491None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:47:681None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:47:882None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:48:071None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:48:283None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:48:482None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:48:655None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:48:875None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:49:077None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:49:258None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:49:458None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:49:657None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:49:857None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:46:50:080None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:14:072None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:16:079None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:20:085NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:47:20:101None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:22:094None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:24:102None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:24:433NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:47:26:042None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:26:242None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:30:411None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:32:403None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:43:829None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:45:933None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:47:935None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:48:136None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:52:111None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:47:54:112None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:01:999None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:03:993None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:06:074None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:08:079None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:13:214None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:15:224None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:22:113None[Empire 2] Exploration behavior of army 1876 can't find any valid target.

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:48:23:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:973None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:48:23:973None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:973None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:974None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:974None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:974None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:48:23:975None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:48:24:066NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:48:24:066NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:48:26:281NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:48:32:822NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:48:54:021NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:48:54:036NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:48:54:036NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:48:55:377NoneCan't find entity 970 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

11:48:55:828NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:48:59:855NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:49:06:717NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:49:06:722NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:49:06:739NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:06:739NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:09:434NoneCannot find PresentationDistrict with GUID #2279

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:49:10:621NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:49:26:047NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:49:26:049NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:49:26:067NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:26:067NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:30:603NoneCannot go from [63, 26] to [62, 29] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:31:480NoneCannot go from [63, 26] to [62, 29] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:49:231NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:49:231NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:49:51:018NoneCannot find PresentationDistrict with GUID #2368

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:165NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:166NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:166NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:166NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:166NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:51:166NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:49:52:515NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:49:56:601NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:50:18:854None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:50:18:854None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:50:18:854None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:50:18:854None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:50:18:854None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:50:18:857None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:50:18:957NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:50:18:957NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:04:800None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:51:04:800None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:51:04:800None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:51:04:800None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:51:04:800None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:51:04:801None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:51:04:903NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:04:903NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:13:318NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:13:318NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:14:698NoneCan't find entity 970 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

11:51:14:988NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:51:17:453NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:18:372NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:19:886NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:51:19:889None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ImportantSettlementImprovementBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.CompetitiveDeedsManager:TurnEnded_DeactivateCompetitiveDeedsIfWon(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:51:19:911NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:19:911NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:40:309NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:51:40:325NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:51:40:325NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:52:43:291NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:53:35:948NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:35:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:953NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:954NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:53:39:954NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:54:05:399NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:54:05:399NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:54:11:694NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:54:39:607NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:54:55:587NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:54:55:587NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:54:59:390NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:55:19:121NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:19:121NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:23:022NoneCannot find PresentationDistrict with GUID #2448

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:55:24:128NoneCannot find PresentationDistrict with GUID #2323

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:55:24:149NoneArmy 2138 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:217NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:24:297NoneArmy 961 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:55:24:372NoneArmy 2026 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:55:24:844NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:55:25:225NoneCannot find PresentationDistrict with GUID #1451

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:55:27:345NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:27:345NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:32:239NoneCannot find PresentationDistrict with GUID #1979

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:55:32:239NoneCannot find PresentationDistrict with GUID #2643

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:55:32:527NoneArmy 1689 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:55:40:039NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:55:40:045NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:55:40:056NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:40:056NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:55:41:131None[Empire 4]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

11:55:41:689None[Empire 6] The restoration of task 393 needed to change the construction id from 0 to 97 (Build Gemstone extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

11:55:41:689None[Empire 6] The restoration of task 393 needed to change the build position from [-1, -1] to [101, 38] (Build Gemstone extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

11:55:44:022NoneArmy 2027 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:55:44:386NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:55:46:798None[POP] rel index 3, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

11:55:47:644NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:56:22:181NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Net.Http.Headers.TryParseDelegate`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:56:26:282NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:56:26:302NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:56:26:302NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:06:273NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:06:273NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:06:301NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:57:09:103NoneCannot find PresentationDistrict with GUID #2185

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:57:10:457NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:57:11:096NoneCannot find PresentationDistrict with GUID #2643

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:57:44:726NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:57:44:727NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:57:44:745NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:44:745NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:45:808None[POP] rel index 4, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

11:57:47:470NoneCannot find PresentationDistrict with GUID #2657

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:57:48:295NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:57:48:877NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:57:49:567NoneCannot find PresentationDistrict with GUID #2448

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:58:12:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:58:12:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:58:12:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:58:12:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:58:12:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:58:12:903None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:58:13:005NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:58:13:005NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:58:13:042NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:58:14:065None[POP] rel index 5, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

11:58:20:905NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:58:57:795NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:59:05:185NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:59:05:201NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:59:05:201NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:59:28:170NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:59:28:170NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:59:31:415None[Empire 4] Army 3020 @ [108, 32] is far form 2725 @ [108, 29]

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

11:59:33:293NoneCannot find PresentationDistrict with GUID #2323

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:59:37:158NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:59:45:238NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:47:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:49:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:51:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:53:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:54:647NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

11:59:55:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:59:55:549NoneCurrent dialog's AudioEventHandle is null.

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:00:13:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:27:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:28:845None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.CompetitiveDeedsManager:TurnEnded_DeactivateCompetitiveDeedsIfWon(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:00:28:861NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:00:28:861NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:00:29:895NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:30:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:30:506NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Net.Http.Headers.TryParseDelegate`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:00:30:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:30:736NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:30:920NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:31:118NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:31:143None[Empire 4] Army 3361 @ [108, 28] is far form 2725 @ [109, 26]

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

12:00:31:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:31:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:31:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:31:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:32:001NoneCannot find PresentationDistrict with GUID #2448

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

12:00:32:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:00:32:166None[Empire 4] Army 3020 @ [108, 28] is far form 2725 @ [109, 25]

Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)

12:00:34:268NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

12:01:58:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:303NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:303NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:303NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:303NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:303NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:312NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:312NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:312NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:312NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:312NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:339NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:339NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:339NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:339NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:339NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:348NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:348NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:348NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:348NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:348NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:357NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:357NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:357NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:357NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:357NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:366NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:366NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:366NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:366NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:366NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:375NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:375NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:375NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:375NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:375NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:383NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:383NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:383NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:383NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:384NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:428NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:428NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:428NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:428NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:437NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:437NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:437NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:437NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:437NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:446NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:446NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:446NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:446NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:446NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:463NoneAsync GPU request has error

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12:01:58:463NoneAsync GPU request has error

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12:01:58:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:472NoneAsync GPU request has error

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12:01:58:472NoneAsync GPU request has error

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12:01:58:472NoneAsync GPU request has error

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12:01:58:472NoneAsync GPU request has error

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12:01:58:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:481NoneAsync GPU request has error

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12:01:58:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:489NoneAsync GPU request has error

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12:01:58:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:499NoneAsync GPU request has error

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12:01:58:499NoneAsync GPU request has error

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12:01:58:499NoneAsync GPU request has error

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12:01:58:499NoneAsync GPU request has error

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12:01:58:499NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:543NoneAsync GPU request has error

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12:01:58:543NoneAsync GPU request has error

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12:01:58:543NoneAsync GPU request has error

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12:01:58:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:552NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:552NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:552NoneAsync GPU request has error

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12:01:58:552NoneAsync GPU request has error

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12:01:58:552NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:569NoneAsync GPU request has error

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12:01:58:569NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:569NoneAsync GPU request has error

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12:01:58:569NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:569NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:578NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:578NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:578NoneAsync GPU request has error

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12:01:58:578NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:578NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:586NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:587NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:587NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:587NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:587NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:595NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:596NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:596NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:596NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:596NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:604NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:604NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:604NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:604NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:604NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:614NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:614NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:614NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:614NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:614NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:623NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:623NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:623NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:623NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:623NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:698NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:698NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:698NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:698NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:698NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:735NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:735NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:735NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:735NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:735NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:745NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:745NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:745NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:745NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:745NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:754NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:754NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:754NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:754NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:754NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:789NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:789NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:798NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:798NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:798NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:798NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:798NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:807NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:807NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:807NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:807NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:807NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:831NoneAsync GPU request has error

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12:01:58:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:841NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:841NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:841NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:841NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:841NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:869NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:869NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:869NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:869NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:869NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:878NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:878NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:878NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:878NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:886NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:886NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:886NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:886NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:886NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:895NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:895NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:895NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:895NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:895NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:903NoneAsync GPU request has error

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12:01:58:903NoneAsync GPU request has error

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12:01:58:904NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:913NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:913NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:913NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:913NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:913NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:921NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:921NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:921NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:921NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:921NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:930NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:930NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:930NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:930NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:930NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:939NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:939NoneAsync GPU request has error

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12:01:58:939NoneAsync GPU request has error

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12:01:58:939NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:939NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:948NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:948NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:948NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:948NoneAsync GPU request has error

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12:01:58:948NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:956NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:957NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:957NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:957NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:957NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:965NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:965NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:965NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:965NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:965NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:974NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:974NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:974NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:974NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:974NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:983NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:983NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:983NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:983NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:983NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:992NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:992NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:992NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:992NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:58:992NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:001NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:001NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:001NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:001NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:001NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:010NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:010NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:010NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:010NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:010NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:019NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:019NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:019NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:019NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:028NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:028NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:028NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:028NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:028NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:046NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:046NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:063NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:063NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:063NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:063NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:063NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:072NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:072NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:072NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:072NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:072NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:081NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:081NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:081NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:081NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:081NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:090NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:090NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:090NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:090NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:090NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:276NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:276NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:285NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:286NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:286NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:286NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:286NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:295NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:295NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:295NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:295NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:295NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:331NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:331NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:331NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:331NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:331NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:341NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:341NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:341NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:341NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:341NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:350NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:351NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:351NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:351NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:351NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:360NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:360NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:360NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:360NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:360NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:408NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:408NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:408NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:408NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:408NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:418NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:418NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:418NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:418NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:418NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:427NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:427NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:427NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:427NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:427NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:436NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:436NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:436NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:436NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:436NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:445NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:445NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:445NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:445NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:445NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:454NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:455NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:482NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:482NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:482NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:482NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:482NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:492NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:492NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:492NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:492NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:492NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:510NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:510NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:510NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:510NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:510NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:518NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:518NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:519NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:519NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:519NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:527NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:527NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:527NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:527NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:527NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:536NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:536NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:536NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:536NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:536NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:659NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:659NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:659NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:659NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:659NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:667NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:667NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:668NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:668NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:668NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:676NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:676NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:676NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:676NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:676NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:685NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:685NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:685NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:685NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:701NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:701NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:710NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:710NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:710NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:710NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:710NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:719NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:744NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:744NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:744NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:744NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:744NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:753NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:753NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:753NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:753NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:753NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:770NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:770NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:770NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:770NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:770NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:786NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:837NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:846NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:846NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:846NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:846NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:846NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:855NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:855NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:855NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:855NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:855NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:864NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:864NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:864NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:864NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:864NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:873NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:873NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:873NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:873NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:873NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:908NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:908NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:908NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:908NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:908NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:917NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:917NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:917NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:917NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:917NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:970NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:970NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:970NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:970NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:970NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:979NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:979NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:979NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:979NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:979NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:996NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:996NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:996NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:996NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:01:59:996NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:006NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:006NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:006NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:006NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:006NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:015NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:015NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:015NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:015NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:015NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:024NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:024NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:024NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:024NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:024NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:033NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:033NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:033NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:033NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:033NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:050NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:050NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:050NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:050NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:050NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:059NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:059NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:059NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:059NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:059NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:068NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:068NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:068NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:068NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:068NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:077NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:077NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:077NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:077NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:077NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:085NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:085NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:085NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:085NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:085NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:094NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:094NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:094NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:094NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:094NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:103NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:103NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:103NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:103NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:103NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:113NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:113NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:113NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:113NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:113NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:122NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:122NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:122NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:122NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:122NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:131NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:131NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:131NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:131NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:131NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:141NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:141NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:141NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:141NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:141NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:151NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:151NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:151NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:151NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:151NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:169NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:169NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:169NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:169NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:169NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:178NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:216NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:216NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:216NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:216NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:216NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:226NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:226NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:226NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:226NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:226NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:235NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:235NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:235NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:235NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:235NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:244NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:244NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:244NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:244NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:244NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:287NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:287NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:287NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:296NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:296NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:296NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:296NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:296NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:305NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:305NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:313NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:321NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:322NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:330NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:338NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:338NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:338NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:338NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:338NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:347NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:347NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:347NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:347NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:347NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:364NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:364NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:364NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:364NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:364NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:372NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:381NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:381NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:381NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:381NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:381NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:423NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:423NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:423NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:423NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:423NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:432NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:432NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:432NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:432NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:448NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:448NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:448NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:448NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:448NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:457NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:457NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:457NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:457NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:457NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:466NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:466NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:466NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:500NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:500NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:500NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:500NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:500NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:508NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:509NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:509NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:509NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:509NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:534NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:543NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:564NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:564NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:564NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:564NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:574NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:574NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:574NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:574NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:574NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:583NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:583NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:583NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:583NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:583NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:592NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:592NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:592NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:592NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:592NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:619NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:619NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:619NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:619NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:619NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:647NoneAsync GPU request has error

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12:02:00:647NoneAsync GPU request has error

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12:02:00:647NoneAsync GPU request has error

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12:02:00:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:657NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:657NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:657NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:657NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:684NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:693NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:702NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:711NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:712NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:712NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:712NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:712NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:721NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:721NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:721NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:721NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:721NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:730NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:730NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:730NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:730NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:730NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:739NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:739NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:739NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:739NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:739NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:757NoneAsync GPU request has error

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12:02:00:757NoneAsync GPU request has error

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12:02:00:758NoneAsync GPU request has error

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12:02:00:758NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:758NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:767NoneAsync GPU request has error

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12:02:00:767NoneAsync GPU request has error

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12:02:00:767NoneAsync GPU request has error

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12:02:00:776NoneAsync GPU request has error

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12:02:00:776NoneAsync GPU request has error

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12:02:00:776NoneAsync GPU request has error

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12:02:00:776NoneAsync GPU request has error

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12:02:00:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:795NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:849NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:849NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:849NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:849NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:849NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:858NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:858NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:858NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:858NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:858NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:867NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:867NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:867NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:876NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:876NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:876NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:876NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:876NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:884NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:884NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:938NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:938NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:938NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:946NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:946NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:946NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:946NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:946NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:955NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:955NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:955NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:955NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:955NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:964NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:964NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:964NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:964NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:964NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:973NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:973NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:973NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:973NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:973NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:982NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:982NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:982NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:982NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:982NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:991NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:991NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:991NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:991NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:00:991NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:000NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:000NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:000NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:000NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:000NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:009NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:009NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:009NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:009NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:009NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:018NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:027NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:027NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:027NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:027NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:027NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:036NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:163NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:220NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:229NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:239NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:248NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:258NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:267NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:276NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:276NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:277NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:287NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:287NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:297NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:297NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:297NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:297NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:297NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:327NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:327NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:327NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:327NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:327NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:345NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:345NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:345NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:345NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:345NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:355NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:365NoneAsync GPU request has error

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12:02:01:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:374NoneAsync GPU request has error

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12:02:01:374NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:374NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:374NoneAsync GPU request has error

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12:02:01:374NoneAsync GPU request has error

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12:02:01:383NoneAsync GPU request has error

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12:02:01:384NoneAsync GPU request has error

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12:02:01:384NoneAsync GPU request has error

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12:02:01:384NoneAsync GPU request has error

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12:02:01:384NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:393NoneAsync GPU request has error

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12:02:01:393NoneAsync GPU request has error

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12:02:01:393NoneAsync GPU request has error

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12:02:01:393NoneAsync GPU request has error

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12:02:01:393NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:402NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:411NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:412NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:412NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:421NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:421NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:421NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:421NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:421NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:449NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:449NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:449NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:449NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:449NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:458NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:458NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:458NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:458NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:458NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:468NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:468NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:468NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:468NoneAsync GPU request has error

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12:02:01:468NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:477NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:477NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:477NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:477NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:478NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:487NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:487NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:497NoneAsync GPU request has error

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12:02:01:506NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:506NoneAsync GPU request has error

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12:02:01:507NoneAsync GPU request has error

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12:02:01:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:517NoneAsync GPU request has error

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12:02:01:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:526NoneAsync GPU request has error

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12:02:01:526NoneAsync GPU request has error

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12:02:01:526NoneAsync GPU request has error

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12:02:01:526NoneAsync GPU request has error

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12:02:01:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:544NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:544NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:544NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:544NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:544NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:553NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:562NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:562NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:562NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:562NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:562NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:590NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:590NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:590NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:590NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:590NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:599NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:599NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:600NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:600NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:600NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:608NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:608NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:608NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:608NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:608NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:645NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:645NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:654NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:654NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:654NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:654NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:663NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:663NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:663NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:663NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:663NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:672NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:672NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:672NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:672NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:672NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:681NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:681NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:681NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:681NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:689NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:699NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:699NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:699NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:699NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:699NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:708NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:717NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:725NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:725NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:726NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:734NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:734NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:734NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:734NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:734NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:761NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:769NoneAsync GPU request has error

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12:02:01:769NoneAsync GPU request has error

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12:02:01:769NoneAsync GPU request has error

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12:02:01:769NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:769NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:778NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:787NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:796NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:796NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:796NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:796NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:796NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:804NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:822NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:831NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:840NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:857NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:857NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:857NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:857NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:857NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:866NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:875NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:875NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:875NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:875NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:875NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:884NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:884NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:884NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:910NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:910NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:910NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:910NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:910NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:936NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:01:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:025NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:025NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:025NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:025NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:025NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:034NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:034NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:034NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:034NoneAsync GPU request has error

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12:02:02:034NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:043NoneAsync GPU request has error

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12:02:02:043NoneAsync GPU request has error

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12:02:02:043NoneAsync GPU request has error

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12:02:02:043NoneAsync GPU request has error

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12:02:02:052NoneAsync GPU request has error

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12:02:02:052NoneAsync GPU request has error

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12:02:02:052NoneAsync GPU request has error

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12:02:02:052NoneAsync GPU request has error

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12:02:02:052NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:061NoneAsync GPU request has error

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12:02:02:061NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:061NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:061NoneAsync GPU request has error

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12:02:02:061NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:069NoneAsync GPU request has error

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12:02:02:069NoneAsync GPU request has error

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12:02:02:069NoneAsync GPU request has error

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12:02:02:069NoneAsync GPU request has error

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12:02:02:069NoneAsync GPU request has error

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12:02:02:079NoneAsync GPU request has error

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12:02:02:079NoneAsync GPU request has error

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12:02:02:079NoneAsync GPU request has error

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12:02:02:079NoneAsync GPU request has error

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12:02:02:079NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:088NoneAsync GPU request has error

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12:02:02:088NoneAsync GPU request has error

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12:02:02:088NoneAsync GPU request has error

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12:02:02:088NoneAsync GPU request has error

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12:02:02:088NoneAsync GPU request has error

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12:02:02:096NoneAsync GPU request has error

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12:02:02:097NoneAsync GPU request has error

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12:02:02:097NoneAsync GPU request has error

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12:02:02:097NoneAsync GPU request has error

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12:02:02:097NoneAsync GPU request has error

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12:02:02:105NoneAsync GPU request has error

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12:02:02:105NoneAsync GPU request has error

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12:02:02:105NoneAsync GPU request has error

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12:02:02:105NoneAsync GPU request has error

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12:02:02:105NoneAsync GPU request has error

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12:02:02:114NoneAsync GPU request has error

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12:02:02:114NoneAsync GPU request has error

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12:02:02:114NoneAsync GPU request has error

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12:02:02:114NoneAsync GPU request has error

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12:02:02:114NoneAsync GPU request has error

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12:02:02:123NoneAsync GPU request has error

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12:02:02:123NoneAsync GPU request has error

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12:02:02:123NoneAsync GPU request has error

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12:02:02:123NoneAsync GPU request has error

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12:02:02:123NoneAsync GPU request has error

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12:02:02:133NoneAsync GPU request has error

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12:02:02:133NoneAsync GPU request has error

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12:02:02:133NoneAsync GPU request has error

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12:02:02:133NoneAsync GPU request has error

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12:02:02:133NoneAsync GPU request has error

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12:02:02:142NoneAsync GPU request has error

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12:02:02:142NoneAsync GPU request has error

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12:02:02:143NoneAsync GPU request has error

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12:02:02:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:143NoneAsync GPU request has error

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12:02:02:152NoneAsync GPU request has error

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12:02:02:152NoneAsync GPU request has error

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12:02:02:152NoneAsync GPU request has error

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12:02:02:152NoneAsync GPU request has error

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12:02:02:152NoneAsync GPU request has error

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12:02:02:162NoneAsync GPU request has error

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12:02:02:162NoneAsync GPU request has error

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12:02:02:162NoneAsync GPU request has error

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12:02:02:162NoneAsync GPU request has error

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12:02:02:162NoneAsync GPU request has error

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12:02:02:172NoneAsync GPU request has error

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12:02:02:172NoneAsync GPU request has error

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12:02:02:172NoneAsync GPU request has error

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12:02:02:172NoneAsync GPU request has error

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12:02:02:172NoneAsync GPU request has error

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12:02:02:181NoneAsync GPU request has error

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12:02:02:181NoneAsync GPU request has error

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12:02:02:181NoneAsync GPU request has error

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12:02:02:181NoneAsync GPU request has error

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12:02:02:181NoneAsync GPU request has error

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12:02:02:191NoneAsync GPU request has error

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12:02:02:191NoneAsync GPU request has error

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12:02:02:191NoneAsync GPU request has error

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12:02:02:191NoneAsync GPU request has error

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12:02:02:191NoneAsync GPU request has error

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12:02:02:201NoneAsync GPU request has error

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12:02:02:201NoneAsync GPU request has error

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12:02:02:201NoneAsync GPU request has error

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12:02:02:201NoneAsync GPU request has error

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12:02:02:201NoneAsync GPU request has error

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12:02:02:210NoneAsync GPU request has error

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12:02:02:210NoneAsync GPU request has error

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12:02:02:210NoneAsync GPU request has error

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12:02:02:210NoneAsync GPU request has error

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12:02:02:210NoneAsync GPU request has error

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12:02:02:219NoneAsync GPU request has error

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12:02:02:219NoneAsync GPU request has error

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12:02:02:220NoneAsync GPU request has error

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12:02:02:220NoneAsync GPU request has error

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12:02:02:220NoneAsync GPU request has error

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12:02:02:228NoneAsync GPU request has error

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12:02:02:228NoneAsync GPU request has error

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12:02:02:229NoneAsync GPU request has error

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12:02:02:229NoneAsync GPU request has error

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12:02:02:229NoneAsync GPU request has error

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12:02:02:237NoneAsync GPU request has error

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12:02:02:237NoneAsync GPU request has error

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12:02:02:237NoneAsync GPU request has error

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12:02:02:237NoneAsync GPU request has error

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12:02:02:237NoneAsync GPU request has error

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12:02:02:246NoneAsync GPU request has error

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12:02:02:246NoneAsync GPU request has error

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12:02:02:246NoneAsync GPU request has error

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12:02:02:246NoneAsync GPU request has error

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12:02:02:246NoneAsync GPU request has error

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12:02:02:255NoneAsync GPU request has error

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12:02:02:255NoneAsync GPU request has error

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12:02:02:255NoneAsync GPU request has error

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12:02:02:255NoneAsync GPU request has error

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12:02:02:255NoneAsync GPU request has error

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12:02:02:264NoneAsync GPU request has error

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12:02:02:264NoneAsync GPU request has error

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12:02:02:264NoneAsync GPU request has error

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12:02:02:264NoneAsync GPU request has error

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12:02:02:264NoneAsync GPU request has error

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12:02:02:273NoneAsync GPU request has error

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12:02:02:273NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:273NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:273NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:273NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:282NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:282NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:282NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:282NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:282NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:291NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:291NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:291NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:291NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:291NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:300NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:300NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:300NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:300NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:300NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:398NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:407NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:407NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:407NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:407NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:407NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:417NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:417NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:417NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:417NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:417NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:426NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:426NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:426NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:426NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:426NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:435NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:435NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:435NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:435NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:435NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:444NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:444NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:444NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:444NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:444NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:471NoneAsync GPU request has error

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12:02:02:471NoneAsync GPU request has error

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12:02:02:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:480NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:480NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:480NoneAsync GPU request has error

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12:02:02:480NoneAsync GPU request has error

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12:02:02:480NoneAsync GPU request has error

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12:02:02:489NoneAsync GPU request has error

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12:02:02:489NoneAsync GPU request has error

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12:02:02:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:490NoneAsync GPU request has error

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12:02:02:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:498NoneAsync GPU request has error

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12:02:02:498NoneAsync GPU request has error

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12:02:02:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:525NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:542NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:542NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:542NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:542NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:542NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:551NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:551NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:551NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:551NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:551NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:560NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:570NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:570NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:570NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:570NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:570NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:579NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:579NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:579NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:579NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:579NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:588NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:588NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:588NoneAsync GPU request has error

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12:02:02:588NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:588NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:607NoneAsync GPU request has error

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12:02:02:607NoneAsync GPU request has error

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12:02:02:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:617NoneAsync GPU request has error

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12:02:02:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:617NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:625NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:626NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:634NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:643NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:652NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:732NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:732NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:732NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:732NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:732NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:741NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:741NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:741NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:741NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:741NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:750NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:750NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:750NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:750NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:750NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:759NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:759NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:759NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:759NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:759NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:767NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:776NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:785NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:794NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:794NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:794NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:794NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:794NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:803NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:812NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:813NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:821NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:830NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:830NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:830NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:830NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:830NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:839NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:839NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:839NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:839NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:839NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:848NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:856NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:856NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:856NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:856NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:856NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:865NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:865NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:865NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:865NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:865NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:874NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:874NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:874NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:874NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:874NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:883NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:892NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:900NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:901NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:909NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:909NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:909NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:909NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:909NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:918NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:919NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:936NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:972NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:981NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:990NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:02:999NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:043NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:061NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:144NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:153NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:171NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:171NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:171NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:171NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:171NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:202NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:202NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:202NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:202NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:202NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:211NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:221NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:221NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:221NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:221NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:221NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:231NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:231NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:231NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:231NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:231NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:241NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:241NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:241NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:241NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:241NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:251NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:251NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:251NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:251NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:251NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:260NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:260NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:260NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:260NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:260NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:336NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:346NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:346NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:346NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:346NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:346NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:356NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:365NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:376NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:377NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:377NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:377NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:377NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:386NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:386NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:386NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:386NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:386NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:395NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:395NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:395NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:395NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:414NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:414NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:414NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:414NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:414NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:443NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:443NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:443NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:443NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:443NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:463NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:472NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:491NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:501NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:538NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:538NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:538NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:538NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:538NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:547NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:547NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:556NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:556NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:556NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:556NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:556NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:584NoneAsync GPU request has error

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12:02:03:584NoneAsync GPU request has error

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12:02:03:584NoneAsync GPU request has error

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12:02:03:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:593NoneAsync GPU request has error

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12:02:03:593NoneAsync GPU request has error

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12:02:03:593NoneAsync GPU request has error

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12:02:03:593NoneAsync GPU request has error

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12:02:03:593NoneAsync GPU request has error

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12:02:03:602NoneAsync GPU request has error

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12:02:03:602NoneAsync GPU request has error

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12:02:03:602NoneAsync GPU request has error

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12:02:03:602NoneAsync GPU request has error

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12:02:03:602NoneAsync GPU request has error

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12:02:03:611NoneAsync GPU request has error

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12:02:03:611NoneAsync GPU request has error

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12:02:03:611NoneAsync GPU request has error

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12:02:03:611NoneAsync GPU request has error

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12:02:03:611NoneAsync GPU request has error

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12:02:03:620NoneAsync GPU request has error

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12:02:03:620NoneAsync GPU request has error

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12:02:03:620NoneAsync GPU request has error

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12:02:03:620NoneAsync GPU request has error

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12:02:03:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:665NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:666NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:675NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:683NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:683NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:683NoneAsync GPU request has error

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12:02:03:683NoneAsync GPU request has error

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12:02:03:683NoneAsync GPU request has error

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12:02:03:692NoneAsync GPU request has error

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12:02:03:692NoneAsync GPU request has error

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12:02:03:692NoneAsync GPU request has error

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12:02:03:692NoneAsync GPU request has error

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12:02:03:692NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:701NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:701NoneAsync GPU request has error

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12:02:03:701NoneAsync GPU request has error

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12:02:03:701NoneAsync GPU request has error

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12:02:03:701NoneAsync GPU request has error

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12:02:03:710NoneAsync GPU request has error

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12:02:03:710NoneAsync GPU request has error

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12:02:03:710NoneAsync GPU request has error

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12:02:03:710NoneAsync GPU request has error

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12:02:03:710NoneAsync GPU request has error

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12:02:03:719NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:719NoneAsync GPU request has error

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12:02:03:719NoneAsync GPU request has error

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12:02:03:719NoneAsync GPU request has error

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12:02:03:719NoneAsync GPU request has error

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12:02:03:728NoneAsync GPU request has error

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12:02:03:728NoneAsync GPU request has error

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12:02:03:728NoneAsync GPU request has error

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12:02:03:728NoneAsync GPU request has error

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12:02:03:728NoneAsync GPU request has error

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12:02:03:737NoneAsync GPU request has error

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12:02:03:737NoneAsync GPU request has error

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12:02:03:737NoneAsync GPU request has error

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12:02:03:737NoneAsync GPU request has error

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12:02:03:737NoneAsync GPU request has error

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12:02:03:745NoneAsync GPU request has error

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12:02:03:746NoneAsync GPU request has error

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12:02:03:746NoneAsync GPU request has error

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12:02:03:746NoneAsync GPU request has error

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12:02:03:746NoneAsync GPU request has error

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12:02:03:754NoneAsync GPU request has error

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12:02:03:755NoneAsync GPU request has error

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12:02:03:755NoneAsync GPU request has error

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12:02:03:755NoneAsync GPU request has error

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12:02:03:755NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:763NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:764NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:764NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:764NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:781NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:809NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:809NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:809NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:809NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:809NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:818NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:818NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:818NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:818NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:826NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:826NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:827NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:827NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:827NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:836NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:836NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:836NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:836NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:836NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:845NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:845NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:845NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:845NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:845NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:854NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:854NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:854NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:854NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:854NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:863NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:863NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:863NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:863NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:863NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:872NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:872NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:872NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:872NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:872NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:881NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:890NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:899NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:925NoneAsync GPU request has error

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12:02:03:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:925NoneAsync GPU request has error

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12:02:03:925NoneAsync GPU request has error

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12:02:03:925NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:934NoneAsync GPU request has error

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12:02:03:934NoneAsync GPU request has error

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12:02:03:934NoneAsync GPU request has error

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12:02:03:934NoneAsync GPU request has error

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12:02:03:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:942NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:942NoneAsync GPU request has error

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12:02:03:942NoneAsync GPU request has error

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12:02:03:943NoneAsync GPU request has error

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12:02:03:943NoneAsync GPU request has error

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12:02:03:951NoneAsync GPU request has error

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12:02:03:952NoneAsync GPU request has error

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12:02:03:952NoneAsync GPU request has error

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12:02:03:952NoneAsync GPU request has error

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12:02:03:952NoneAsync GPU request has error

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12:02:03:960NoneAsync GPU request has error

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12:02:03:960NoneAsync GPU request has error

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12:02:03:960NoneAsync GPU request has error

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12:02:03:960NoneAsync GPU request has error

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12:02:03:960NoneAsync GPU request has error

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12:02:03:969NoneAsync GPU request has error

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12:02:03:969NoneAsync GPU request has error

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12:02:03:969NoneAsync GPU request has error

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12:02:03:969NoneAsync GPU request has error

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12:02:03:969NoneAsync GPU request has error

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12:02:03:978NoneAsync GPU request has error

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12:02:03:978NoneAsync GPU request has error

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12:02:03:978NoneAsync GPU request has error

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12:02:03:978NoneAsync GPU request has error

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12:02:03:978NoneAsync GPU request has error

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12:02:03:986NoneAsync GPU request has error

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12:02:03:986NoneAsync GPU request has error

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12:02:03:986NoneAsync GPU request has error

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12:02:03:986NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:986NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:995NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:995NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:995NoneAsync GPU request has error

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12:02:03:995NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:03:995NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:004NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:004NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:004NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:004NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:004NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:013NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:013NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:013NoneAsync GPU request has error

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12:02:04:013NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:013NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:021NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:021NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:021NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:021NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:021NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:031NoneAsync GPU request has error

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12:02:04:031NoneAsync GPU request has error

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12:02:04:031NoneAsync GPU request has error

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12:02:04:031NoneAsync GPU request has error

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12:02:04:031NoneAsync GPU request has error

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12:02:04:039NoneAsync GPU request has error

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12:02:04:040NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:040NoneAsync GPU request has error

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12:02:04:040NoneAsync GPU request has error

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12:02:04:040NoneAsync GPU request has error

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12:02:04:049NoneAsync GPU request has error

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12:02:04:049NoneAsync GPU request has error

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12:02:04:049NoneAsync GPU request has error

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12:02:04:049NoneAsync GPU request has error

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12:02:04:049NoneAsync GPU request has error

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12:02:04:058NoneAsync GPU request has error

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12:02:04:058NoneAsync GPU request has error

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12:02:04:058NoneAsync GPU request has error

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12:02:04:058NoneAsync GPU request has error

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12:02:04:058NoneAsync GPU request has error

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12:02:04:066NoneAsync GPU request has error

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12:02:04:067NoneAsync GPU request has error

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12:02:04:067NoneAsync GPU request has error

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12:02:04:067NoneAsync GPU request has error

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12:02:04:067NoneAsync GPU request has error

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12:02:04:075NoneAsync GPU request has error

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12:02:04:075NoneAsync GPU request has error

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12:02:04:076NoneAsync GPU request has error

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12:02:04:076NoneAsync GPU request has error

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12:02:04:076NoneAsync GPU request has error

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12:02:04:084NoneAsync GPU request has error

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12:02:04:084NoneAsync GPU request has error

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12:02:04:084NoneAsync GPU request has error

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12:02:04:084NoneAsync GPU request has error

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12:02:04:084NoneAsync GPU request has error

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12:02:04:093NoneAsync GPU request has error

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12:02:04:093NoneAsync GPU request has error

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12:02:04:093NoneAsync GPU request has error

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12:02:04:093NoneAsync GPU request has error

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12:02:04:093NoneAsync GPU request has error

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12:02:04:102NoneAsync GPU request has error

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12:02:04:102NoneAsync GPU request has error

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12:02:04:102NoneAsync GPU request has error

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12:02:04:102NoneAsync GPU request has error

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12:02:04:102NoneAsync GPU request has error

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12:02:04:111NoneAsync GPU request has error

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12:02:04:111NoneAsync GPU request has error

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12:02:04:111NoneAsync GPU request has error

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12:02:04:111NoneAsync GPU request has error

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12:02:04:111NoneAsync GPU request has error

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12:02:04:119NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:119NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:120NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:120NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:120NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:130NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:130NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:130NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:130NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:130NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:140NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:140NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:140NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:140NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:140NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:150NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:150NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:150NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:150NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:150NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:160NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:199NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:199NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:199NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:199NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:199NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:208NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:208NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:208NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:208NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:209NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:218NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:218NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:218NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:218NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:218NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:262NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:280NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:289NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:325NoneAsync GPU request has error

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12:02:04:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:334NoneAsync GPU request has error

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12:02:04:334NoneAsync GPU request has error

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12:02:04:334NoneAsync GPU request has error

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12:02:04:334NoneAsync GPU request has error

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12:02:04:334NoneAsync GPU request has error

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12:02:04:343NoneAsync GPU request has error

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12:02:04:343NoneAsync GPU request has error

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12:02:04:343NoneAsync GPU request has error

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12:02:04:343NoneAsync GPU request has error

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12:02:04:343NoneAsync GPU request has error

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12:02:04:352NoneAsync GPU request has error

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12:02:04:352NoneAsync GPU request has error

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12:02:04:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:378NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:387NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:387NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:387NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:387NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:387NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:396NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:405NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:413NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:413NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:413NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:413NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:413NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:422NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:422NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:422NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:422NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:422NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:430NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:439NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:439NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:439NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:439NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:439NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:447NoneAsync GPU request has error

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12:02:04:456NoneAsync GPU request has error

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12:02:04:456NoneAsync GPU request has error

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12:02:04:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:456NoneAsync GPU request has error

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12:02:04:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:464NoneAsync GPU request has error

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12:02:04:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:464NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:464NoneAsync GPU request has error

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12:02:04:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:473NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:481NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:490NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:498NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:566NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:575NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:584NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:593NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:593NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:593NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:593NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:593NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:601NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:610NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:610NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:610NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:610NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:610NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:618NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:627NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:627NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:627NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:627NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:627NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:635NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:636NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:644NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:662NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:662NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:662NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:662NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:662NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:671NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:671NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:671NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:671NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:671NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:680NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:697NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:722NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:723NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:740NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:740NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:740NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:740NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:740NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:748NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:757NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:757NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:757NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:757NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:757NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:765NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:765NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:765NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:766NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:766NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:774NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:774NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:774NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:774NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:774NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:783NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:783NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:783NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:783NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:783NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:800NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:800NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:800NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:800NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:800NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:842NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:842NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:842NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:842NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:842NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:851NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:860NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:868NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:868NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:868NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:868NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:868NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:877NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:885NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:894NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:894NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:894NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:894NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:894NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:903NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:928NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:937NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:945NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:954NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:963NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:988NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:997NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:997NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:997NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:997NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:04:997NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:005NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:005NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:005NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:005NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:005NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:014NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:014NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:014NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:014NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:014NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:022NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:022NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:022NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:022NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:022NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:031NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:031NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:031NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:031NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:031NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:039NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:039NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:039NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:039NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:039NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:048NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:048NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:048NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:048NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:048NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:056NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:056NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:056NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:056NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:056NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:065NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:065NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:065NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:065NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:065NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:074NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:074NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:074NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:074NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:074NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:082NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:082NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:082NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:083NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:083NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:091NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:091NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:091NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:091NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:091NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:099NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:099NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:099NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:099NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:099NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:108NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:108NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:108NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:108NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:108NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:117NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:117NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:117NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:117NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:125NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:134NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:143NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:161NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:161NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:170NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:179NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:188NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:189NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:197NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:206NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:215NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:215NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:215NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:215NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:215NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:224NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:224NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:224NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:224NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:225NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:234NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:234NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:234NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:234NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:234NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:243NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:243NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:243NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:243NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:243NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:253NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:261NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:270NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:271NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:279NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:288NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:298NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:306NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:307NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:316NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:325NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:353NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:353NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:353NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:353NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:362NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:362NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:362NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:362NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:362NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:370NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:379NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:389NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:397NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:397NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:397NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:397NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:397NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:406NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:415NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:424NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:433NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:442NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:442NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:442NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:442NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:442NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:453NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:461NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:461NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:461NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:461NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:461NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:471NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:480NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:480NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:480NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:489NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:515NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:516NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:524NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:533NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:541NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:550NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:558NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:567NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:576NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:576NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:576NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:576NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:576NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:585NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:585NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:585NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:585NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:585NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:594NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:594NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:594NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:594NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:594NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:602NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:602NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:602NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:602NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:602NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:611NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:620NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:629NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:638NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:647NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:656NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:664NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:664NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:665NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:665NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:665NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:674NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:674NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:674NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:674NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:674NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:682NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:682NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:682NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:682NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:682NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:691NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:691NoneAsync GPU request has error

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12:02:05:691NoneAsync GPU request has error

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12:02:05:691NoneAsync GPU request has error

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12:02:05:691NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:700NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:700NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:700NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:700NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:700NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:709NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:709NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:709NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:709NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:709NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:718NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:727NoneAsync GPU request has error

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12:02:05:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:727NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:736NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:737NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:737NoneAsync GPU request has error

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12:02:05:737NoneAsync GPU request has error

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12:02:05:746NoneAsync GPU request has error

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12:02:05:746NoneAsync GPU request has error

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12:02:05:746NoneAsync GPU request has error

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12:02:05:746NoneAsync GPU request has error

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12:02:05:746NoneAsync GPU request has error

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12:02:05:755NoneAsync GPU request has error

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12:02:05:755NoneAsync GPU request has error

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12:02:05:755NoneAsync GPU request has error

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12:02:05:755NoneAsync GPU request has error

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12:02:05:755NoneAsync GPU request has error

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12:02:05:764NoneAsync GPU request has error

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12:02:05:764NoneAsync GPU request has error

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12:02:05:764NoneAsync GPU request has error

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12:02:05:764NoneAsync GPU request has error

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12:02:05:764NoneAsync GPU request has error

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12:02:05:773NoneAsync GPU request has error

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12:02:05:773NoneAsync GPU request has error

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12:02:05:773NoneAsync GPU request has error

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12:02:05:773NoneAsync GPU request has error

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12:02:05:773NoneAsync GPU request has error

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12:02:05:782NoneAsync GPU request has error

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12:02:05:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:790NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:799NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:808NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:817NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:825NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:834NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:843NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:843NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:843NoneAsync GPU request has error

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12:02:05:843NoneAsync GPU request has error

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12:02:05:843NoneAsync GPU request has error

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12:02:05:852NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:852NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:852NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:852NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:852NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:861NoneAsync GPU request has error

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12:02:05:861NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:861NoneAsync GPU request has error

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12:02:05:861NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:861NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:870NoneAsync GPU request has error

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12:02:05:870NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:870NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:870NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:870NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:879NoneAsync GPU request has error

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12:02:05:879NoneAsync GPU request has error

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12:02:05:879NoneAsync GPU request has error

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12:02:05:879NoneAsync GPU request has error

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12:02:05:879NoneAsync GPU request has error

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12:02:05:888NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:888NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:888NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:888NoneAsync GPU request has error

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12:02:05:888NoneAsync GPU request has error

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12:02:05:898NoneAsync GPU request has error

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12:02:05:898NoneAsync GPU request has error

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12:02:05:898NoneAsync GPU request has error

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12:02:05:898NoneAsync GPU request has error

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12:02:05:898NoneAsync GPU request has error

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12:02:05:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:907NoneAsync GPU request has error

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12:02:05:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:907NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:916NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:924NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:924NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:924NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:924NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:924NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:934NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:943NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:952NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:961NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:971NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:980NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:989NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:989NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:989NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:989NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:989NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:998NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:998NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:998NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:998NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:05:998NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:008NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:017NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:026NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:035NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:044NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:045NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:053NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:054NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:062NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:071NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:080NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:089NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:098NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:107NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:116NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:126NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:126NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:126NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:126NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:126NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:135NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:145NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:145NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:145NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:145NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:145NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:154NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:164NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:164NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:164NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:164NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:164NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:173NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:173NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:173NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:174NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:174NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:182NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:191NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:200NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:209NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:209NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:209NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:209NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:236NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:245NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:254NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:263NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:263NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:263NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:263NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:263NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:272NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:272NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:272NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:272NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:272NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:281NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:281NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:281NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:281NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:281NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:290NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:290NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:290NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:290NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:290NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:299NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:299NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:299NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:299NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:299NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:308NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:317NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:326NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:335NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:344NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:344NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:344NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:344NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:344NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:354NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:354NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:354NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:354NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:354NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:363NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:363NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:363NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:363NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:363NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:373NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:382NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:382NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:382NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:382NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:382NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:392NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:401NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:401NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:401NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:401NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:401NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:419NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:429NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:438NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:438NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:438NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:438NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:438NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:447NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:456NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:465NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:474NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:483NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:484NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:484NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:484NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:484NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:493NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:493NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:493NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:493NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:493NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:502NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:502NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:502NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:502NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:502NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:511NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:520NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:528NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:528NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:529NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:537NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:537NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:537NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:537NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:537NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:546NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:563NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:571NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:572NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:580NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:589NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:598NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:607NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:616NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:624NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:625NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:625NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:625NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:633NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:642NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:651NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:660NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:660NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:660NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:660NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:660NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:669NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:669NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:669NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:669NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:669NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:678NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:678NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:678NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:678NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:678NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:687NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:696NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:724NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:724NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:724NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:724NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:724NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:733NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:733NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:733NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:733NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:733NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:743NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:752NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:762NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:762NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:762NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:762NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:762NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:772NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:782NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:791NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:792NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:792NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:792NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:801NoneAsync GPU request has error

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12:02:06:801NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:801NoneAsync GPU request has error

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12:02:06:801NoneAsync GPU request has error

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12:02:06:801NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:810NoneAsync GPU request has error

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12:02:06:811NoneAsync GPU request has error

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12:02:06:811NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:811NoneAsync GPU request has error

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12:02:06:811NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:820NoneAsync GPU request has error

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12:02:06:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:820NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:829NoneAsync GPU request has error

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12:02:06:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:829NoneAsync GPU request has error

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12:02:06:829NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:838NoneAsync GPU request has error

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12:02:06:838NoneAsync GPU request has error

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12:02:06:838NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:838NoneAsync GPU request has error

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12:02:06:847NoneAsync GPU request has error

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12:02:06:847NoneAsync GPU request has error

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12:02:06:847NoneAsync GPU request has error

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12:02:06:847NoneAsync GPU request has error

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12:02:06:847NoneAsync GPU request has error

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12:02:06:856NoneAsync GPU request has error

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12:02:06:856NoneAsync GPU request has error

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12:02:06:856NoneAsync GPU request has error

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12:02:06:856NoneAsync GPU request has error

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12:02:06:856NoneAsync GPU request has error

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12:02:06:865NoneAsync GPU request has error

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12:02:06:865NoneAsync GPU request has error

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12:02:06:865NoneAsync GPU request has error

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12:02:06:865NoneAsync GPU request has error

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12:02:06:865NoneAsync GPU request has error

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12:02:06:874NoneAsync GPU request has error

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12:02:06:874NoneAsync GPU request has error

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12:02:06:875NoneAsync GPU request has error

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12:02:06:875NoneAsync GPU request has error

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12:02:06:875NoneAsync GPU request has error

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12:02:06:884NoneAsync GPU request has error

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12:02:06:884NoneAsync GPU request has error

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12:02:06:884NoneAsync GPU request has error

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12:02:06:884NoneAsync GPU request has error

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12:02:06:884NoneAsync GPU request has error

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12:02:06:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:893NoneAsync GPU request has error

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12:02:06:893NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:902NoneAsync GPU request has error

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12:02:06:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:902NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:911NoneAsync GPU request has error

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12:02:06:911NoneAsync GPU request has error

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12:02:06:911NoneAsync GPU request has error

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12:02:06:911NoneAsync GPU request has error

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12:02:06:911NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:920NoneAsync GPU request has error

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12:02:06:920NoneAsync GPU request has error

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12:02:06:920NoneAsync GPU request has error

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12:02:06:920NoneAsync GPU request has error

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12:02:06:920NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:929NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:06:929NoneAsync GPU request has error

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12:02:06:938NoneAsync GPU request has error

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12:02:06:938NoneAsync GPU request has error

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12:02:06:938NoneAsync GPU request has error

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12:02:06:938NoneAsync GPU request has error

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12:02:06:938NoneAsync GPU request has error

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12:02:06:947NoneAsync GPU request has error

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12:02:06:947NoneAsync GPU request has error

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12:02:06:947NoneAsync GPU request has error

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12:02:06:947NoneAsync GPU request has error

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12:02:06:947NoneAsync GPU request has error

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12:02:06:956NoneAsync GPU request has error

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12:02:06:956NoneAsync GPU request has error

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12:02:06:956NoneAsync GPU request has error

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12:02:06:956NoneAsync GPU request has error

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12:02:06:956NoneAsync GPU request has error

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12:02:06:965NoneAsync GPU request has error

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12:02:06:965NoneAsync GPU request has error

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12:02:06:965NoneAsync GPU request has error

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12:02:06:965NoneAsync GPU request has error

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12:02:06:965NoneAsync GPU request has error

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12:02:06:974NoneAsync GPU request has error

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12:02:06:974NoneAsync GPU request has error

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12:02:06:974NoneAsync GPU request has error

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12:02:06:974NoneAsync GPU request has error

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12:02:06:974NoneAsync GPU request has error

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12:02:06:983NoneAsync GPU request has error

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12:02:06:983NoneAsync GPU request has error

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12:02:06:983NoneAsync GPU request has error

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12:02:06:983NoneAsync GPU request has error

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12:02:06:983NoneAsync GPU request has error

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12:02:06:993NoneAsync GPU request has error

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12:02:06:993NoneAsync GPU request has error

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12:02:06:993NoneAsync GPU request has error

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12:02:06:993NoneAsync GPU request has error

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12:02:06:993NoneAsync GPU request has error

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12:02:07:003NoneAsync GPU request has error

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12:02:07:003NoneAsync GPU request has error

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12:02:07:003NoneAsync GPU request has error

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12:02:07:003NoneAsync GPU request has error

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12:02:07:003NoneAsync GPU request has error

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12:02:07:012NoneAsync GPU request has error

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12:02:07:012NoneAsync GPU request has error

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12:02:07:012NoneAsync GPU request has error

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12:02:07:012NoneAsync GPU request has error

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12:02:07:012NoneAsync GPU request has error

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12:02:07:023NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:023NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:023NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:023NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:023NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:032NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:032NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:032NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:032NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:032NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:041NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:042NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:051NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:051NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:051NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:051NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:051NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:060NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:060NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:060NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:060NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:060NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:070NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:078NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:079NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:079NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:079NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:079NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:088NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:097NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:106NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:115NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:124NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:133NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:133NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:133NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:133NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:133NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:142NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:142NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:142NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:142NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:142NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:152NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:162NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:172NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:181NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:190NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:190NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:190NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:190NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:190NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:201NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:210NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:219NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:227NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:228NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:228NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:228NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:228NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:237NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:237NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:237NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:237NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:237NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:246NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:246NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:246NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:246NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:246NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:255NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:255NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:255NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:255NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:255NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:264NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:264NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:265NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:274NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:275NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:284NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:284NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:284NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:284NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:284NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:294NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:304NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:315NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:315NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:315NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:315NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:315NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:324NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:334NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:343NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:352NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:361NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:371NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:380NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:390NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:399NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:399NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:399NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:399NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:399NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:410NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:420NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:431NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:440NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:450NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:450NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:450NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:450NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:450NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:460NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:460NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:460NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:460NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:460NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:469NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:469NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:469NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:469NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:469NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:478NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:479NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:488NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:497NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:506NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:507NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:517NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:526NoneAsync GPU request has error

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12:02:07:526NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:535NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:535NoneAsync GPU request has error

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12:02:07:545NoneAsync GPU request has error

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12:02:07:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:545NoneAsync GPU request has error

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12:02:07:545NoneAsync GPU request has error

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12:02:07:545NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:554NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:555NoneAsync GPU request has error

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12:02:07:555NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:564NoneAsync GPU request has error

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12:02:07:564NoneAsync GPU request has error

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12:02:07:564NoneAsync GPU request has error

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12:02:07:564NoneAsync GPU request has error

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12:02:07:564NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:573NoneAsync GPU request has error

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12:02:07:574NoneAsync GPU request has error

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12:02:07:574NoneAsync GPU request has error

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12:02:07:574NoneAsync GPU request has error

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12:02:07:574NoneAsync GPU request has error

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12:02:07:582NoneAsync GPU request has error

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12:02:07:582NoneAsync GPU request has error

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12:02:07:582NoneAsync GPU request has error

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12:02:07:582NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:582NoneAsync GPU request has error

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12:02:07:591NoneAsync GPU request has error

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12:02:07:591NoneAsync GPU request has error

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12:02:07:591NoneAsync GPU request has error

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12:02:07:591NoneAsync GPU request has error

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12:02:07:591NoneAsync GPU request has error

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12:02:07:600NoneAsync GPU request has error

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12:02:07:600NoneAsync GPU request has error

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12:02:07:600NoneAsync GPU request has error

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12:02:07:600NoneAsync GPU request has error

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12:02:07:600NoneAsync GPU request has error

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12:02:07:609NoneAsync GPU request has error

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12:02:07:609NoneAsync GPU request has error

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12:02:07:609NoneAsync GPU request has error

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12:02:07:609NoneAsync GPU request has error

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12:02:07:609NoneAsync GPU request has error

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12:02:07:618NoneAsync GPU request has error

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12:02:07:618NoneAsync GPU request has error

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12:02:07:618NoneAsync GPU request has error

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12:02:07:618NoneAsync GPU request has error

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12:02:07:618NoneAsync GPU request has error

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12:02:07:627NoneAsync GPU request has error

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12:02:07:627NoneAsync GPU request has error

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12:02:07:627NoneAsync GPU request has error

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12:02:07:627NoneAsync GPU request has error

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12:02:07:627NoneAsync GPU request has error

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12:02:07:636NoneAsync GPU request has error

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12:02:07:636NoneAsync GPU request has error

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12:02:07:636NoneAsync GPU request has error

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12:02:07:636NoneAsync GPU request has error

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12:02:07:636NoneAsync GPU request has error

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12:02:07:644NoneAsync GPU request has error

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12:02:07:644NoneAsync GPU request has error

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12:02:07:644NoneAsync GPU request has error

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12:02:07:644NoneAsync GPU request has error

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12:02:07:644NoneAsync GPU request has error

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12:02:07:653NoneAsync GPU request has error

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12:02:07:653NoneAsync GPU request has error

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12:02:07:653NoneAsync GPU request has error

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12:02:07:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:653NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:661NoneAsync GPU request has error

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12:02:07:661NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:670NoneAsync GPU request has error

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12:02:07:670NoneAsync GPU request has error

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12:02:07:670NoneAsync GPU request has error

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12:02:07:670NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:679NoneAsync GPU request has error

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12:02:07:679NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:679NoneAsync GPU request has error

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12:02:07:679NoneAsync GPU request has error

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12:02:07:679NoneAsync GPU request has error

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12:02:07:688NoneAsync GPU request has error

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12:02:07:688NoneAsync GPU request has error

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12:02:07:688NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:688NoneAsync GPU request has error

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12:02:07:688NoneAsync GPU request has error

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12:02:07:696NoneAsync GPU request has error

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12:02:07:696NoneAsync GPU request has error

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12:02:07:696NoneAsync GPU request has error

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12:02:07:696NoneAsync GPU request has error

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12:02:07:696NoneAsync GPU request has error

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12:02:07:705NoneAsync GPU request has error

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12:02:07:705NoneAsync GPU request has error

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12:02:07:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:705NoneAsync GPU request has error

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12:02:07:705NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:714NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:714NoneAsync GPU request has error

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12:02:07:714NoneAsync GPU request has error

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12:02:07:714NoneAsync GPU request has error

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12:02:07:714NoneAsync GPU request has error

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12:02:07:722NoneAsync GPU request has error

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12:02:07:722NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:723NoneAsync GPU request has error

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12:02:07:723NoneAsync GPU request has error

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12:02:07:723NoneAsync GPU request has error

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12:02:07:731NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:731NoneAsync GPU request has error

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12:02:07:731NoneAsync GPU request has error

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12:02:07:731NoneAsync GPU request has error

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12:02:07:731NoneAsync GPU request has error

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12:02:07:740NoneAsync GPU request has error

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12:02:07:740NoneAsync GPU request has error

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12:02:07:740NoneAsync GPU request has error

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12:02:07:740NoneAsync GPU request has error

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12:02:07:740NoneAsync GPU request has error

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12:02:07:749NoneAsync GPU request has error

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12:02:07:749NoneAsync GPU request has error

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12:02:07:749NoneAsync GPU request has error

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12:02:07:749NoneAsync GPU request has error

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12:02:07:749NoneAsync GPU request has error

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12:02:07:758NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:758NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:758NoneAsync GPU request has error

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12:02:07:758NoneAsync GPU request has error

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12:02:07:758NoneAsync GPU request has error

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12:02:07:766NoneAsync GPU request has error

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12:02:07:766NoneAsync GPU request has error

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12:02:07:766NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:766NoneAsync GPU request has error

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12:02:07:766NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:775NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:775NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:775NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:775NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

12:02:07:775NoneAsync GPU request has error

Amplitude.Mercury.AI.Brain.Brain`1:get_PrimaryColor()

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